Martial Art Spirit Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Fossil Dyna Pachycephalo
SR Rarity
Fossil Dyna Pachycephalo
SR Rarity
Fossil Dyna Pachycephalo
EARTH 4
Fossil Dyna Pachycephalo
  • ATK:

  • 1200

  • DEF:

  • 1300


If this card is flipped face-up: Destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.

N Rarity
Hojo the Vaylantz Warrior
N Rarity
Hojo the Vaylantz Warrior
N Rarity
Hojo the Vaylantz Warrior
WATER 81
Hojo the Vaylantz Warrior
  • ATK:

  • 1900

  • DEF:

  • 1900


[ Pendulum Effect ] If "Vaylantz World - Shinra Bansho" is in a Field Zone or if you control a WATER "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Hojo the Vaylantz Warrior" once per turn. [ Monster Effect ] You can target 1 face-up card in either Spell & Trap Zone; return it to the hand. If this card in the Monster Zone moves to another Monster Zone (except during the Damage Step): You can Fusion Summon 1 "Vaylantz" Fusion Monster from your Extra Deck, using monsters from your hand, field, and/or Pendulum Zones. You can only use each effect of "Hojo the Vaylantz Warrior" once per turn.

N Rarity
Kai-Den Kendo Spirit
N Rarity
Kai-Den Kendo Spirit
N Rarity
Kai-Den Kendo Spirit
WIND 59
Kai-Den Kendo Spirit
  • ATK:

  • 2400

  • DEF:

  • 1000


[ Pendulum Effect ] If a monster(s) is Pendulum Summoned: Return this card from the Pendulum Zone to the hand. [ Monster Effect ] When this card is Normal Summoned: You can choose 1 card in your Pendulum Zone, and send to the GY all cards your opponent controls in the same column as that card. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.

R Rarity
Nazuki the Vaylantz Ninja
R Rarity
Nazuki the Vaylantz Ninja
R Rarity
Nazuki the Vaylantz Ninja
WATER 61
Nazuki the Vaylantz Ninja
  • ATK:

  • 1800

  • DEF:

  • 1800


[ Pendulum Effect ] If "Vaylantz World - Shinra Bansho" is in a Field Zone or if you control a WATER "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Nazuki the Vaylantz Ninja" once per turn. [ Monster Effect ] You can target 1 other monster in either Main Monster Zone; move that monster to an adjacent (horizontal) Monster Zone. If this card in the Monster Zone moves to another Monster Zone: You can target 1 "Vaylantz" Monster Card in your Spell & Trap Zone; Special Summon it to your Main Monster Zone in its same column. You can only use each effect of "Nazuki the Vaylantz Ninja" once per turn.

SR Rarity
Performapal Duelist Extraordinaire
SR Rarity
Performapal Duelist Extraordinaire
SR Rarity
Performapal Duelist Extraordinaire
LIGHT 48
Performapal Duelist Extraordinaire
  • ATK:

  • 1800

  • DEF:

  • 400


[ Pendulum Effect ] Once per turn, at the start of the Damage Step, if a monster battles a monster: You can return this card to the hand, and if you do, banish 1 Spell from your Deck. For that battle, your monster cannot be destroyed, also the battle damage you take is halved. [ Monster Effect ] When this card inflicts battle damage to your opponent: You can add 1 "Supreme King Dragon" monster, "Supreme King Gate" monster, or "Soul of the Supreme King" from your Deck to your hand. Once per turn, during the Standby Phase: Activate this effect; each player can banish 1 Spell from their Deck. Once per turn, when a monster declares an attack: Activate this effect; the attacked player can apply the following effect. ● Add 1 of your banished Spells to your hand, then discard it, and if you do, negate that attack.

N Rarity
Saion the Vaylantz Archer
N Rarity
Saion the Vaylantz Archer
N Rarity
Saion the Vaylantz Archer
WATER 41
Saion the Vaylantz Archer
  • ATK:

  • 1100

  • DEF:

  • 1100


[ Pendulum Effect ] During your Main Phase: You can Special Summon this card to your Main Monster Zone in its same column, also you cannot Special Summon non-"Vaylantz" monsters for the rest of this turn, except from the Extra Deck. You can only use this effect of "Saion the Vaylantz Archer" once per turn. [ Monster Effect ] If you control this Special Summoned card: You can target 1 Effect Monster on the field; toss a coin and if the result is heads, negate its effects, or if the result is tails, halve its ATK. If this card in the Monster Zone moves to another Monster Zone: You can target 1 card on the field; toss a coin and if the result is heads, destroy it, or if the result is tails, return it to the hand. You can only use each effect of "Saion the Vaylantz Archer" once per turn.

SR Rarity
Shinonome the Vaylantz Priestess
SR Rarity
Shinonome the Vaylantz Priestess
SR Rarity
Shinonome the Vaylantz Priestess
WATER 21
Shinonome the Vaylantz Priestess
  • ATK:

  • 500

  • DEF:

  • 500


[ Pendulum Effect ] During your Main Phase: You can Special Summon this card to your Main Monster Zone in its same column, also you cannot Special Summon non-"Vaylantz" monsters for the rest of this turn, except from the Extra Deck. You can only use this effect of "Shinonome the Vaylantz Priestess" once per turn. [ Monster Effect ] During your Main Phase, if you control this Special Summoned card: You can add 1 "Vaylantz" Spell from your Deck to your hand. If this card in the Monster Zone moves to another Monster Zone: You can add 1 "Vaylantz" monster from your Deck to your hand, except "Shinonome the Vaylantz Priestess". You can only use each effect of "Shinonome the Vaylantz Priestess" once per turn.

R Rarity
Vaylantz Buster Baron
R Rarity
Vaylantz Buster Baron
R Rarity
Vaylantz Buster Baron
FIRE 21
Vaylantz Buster Baron
  • ATK:

  • 800

  • DEF:

  • 800


[ Pendulum Effect ] During your Main Phase: You can Special Summon this card to your Main Monster Zone in its same column, also you cannot Special Summon non-"Vaylantz" monsters for the rest of this turn, except from the Extra Deck. You can only use this effect of "Vaylantz Buster Baron" once per turn. [ Monster Effect ] If you control this Special Summoned card: You can target 1 other "Vaylantz" monster in your Main Monster Zone; move that monster you control to an adjacent (horizontal) Monster Zone. If this card in the Monster Zone moves to another Monster Zone: You can target 1 card in either player's Pendulum Zone; place it face-up in its adjacent Spell & Trap Zone as a Continuous Spell. You can only use each effect of "Vaylantz Buster Baron" once per turn.

N Rarity
Vaylantz Dominator Duke
N Rarity
Vaylantz Dominator Duke
N Rarity
Vaylantz Dominator Duke
FIRE 81
Vaylantz Dominator Duke
  • ATK:

  • 2000

  • DEF:

  • 2000


[ Pendulum Effect ] If "Vaylantz World - Konig Wissen" is in a Field Zone or if you control a FIRE "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Vaylantz Dominator Duke" once per turn. [ Monster Effect ] You can target 1 Set card in the Spell & Trap Zone; that Set card cannot be activated this turn (even if this card leaves the field). If this card in the Monster Zone moves to another Monster Zone: You can target 1 face-up monster in your opponent's Main Monster Zone; take control of that face-up monster, but it cannot declare an attack nor activate its effects, also it is treated as a "Vaylantz" monster. You can only use each effect of "Vaylantz Dominator Duke" once per turn.

N Rarity
Vaylantz Mad Marquess
N Rarity
Vaylantz Mad Marquess
N Rarity
Vaylantz Mad Marquess
FIRE 61
Vaylantz Mad Marquess
  • ATK:

  • 1700

  • DEF:

  • 1700


[ Pendulum Effect ] If "Vaylantz World - Konig Wissen" is in a Field Zone or if you control a FIRE "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Vaylantz Mad Marquess" once per turn. [ Monster Effect ] During your Main Phase: You can roll a six-sided die, excavate that many cards from the top of your Deck (or as many as you can), and if you do, you can add 1 excavated "Vaylantz" card to your hand, also shuffle the rest into the Deck. If this card in the Monster Zone moves to another Monster Zone: You can roll a six-sided die, and if you roll a 2, 3, 4, or 5, Special Summon 1 Monster Card from your Spell & Trap Zone to your Main Monster Zone in its same column. You can only use each effect of "Vaylantz Mad Marquess" once per turn.

N Rarity
Vaylantz Voltage Viscount
N Rarity
Vaylantz Voltage Viscount
N Rarity
Vaylantz Voltage Viscount
FIRE 41
Vaylantz Voltage Viscount
  • ATK:

  • 1400

  • DEF:

  • 1400


[ Pendulum Effect ] During your Main Phase: You can Special Summon this card to your Main Monster Zone in its same column, also you cannot Special Summon non-"Vaylantz" monsters for the rest of this turn, except from the Extra Deck. You can only use this effect of "Vaylantz Voltage Viscount" once per turn. [ Monster Effect ] During your Main Phase, if you control this Special Summoned card: You can place 1 face-up "Vaylantz" Pendulum Monster from your Extra Deck, face-up in your Spell & Trap Zone as a Continuous Spell. If this card in the Monster Zone moves to another Monster Zone: You can place 1 face-up "Vaylantz" Pendulum Monster from your Extra Deck in your Pendulum Zone. You can only use each effect of "Vaylantz Voltage Viscount" once per turn.

N Rarity
Magicalibra
N Rarity
Magicalibra
N Rarity
Magicalibra
WATER 45
Magicalibra
  • ATK:

  • 1000

  • DEF:

  • 1000


[ Pendulum Effect ] You can declare a Level from 1 to 6, then target 2 face-up monsters you control; until the end of this turn, reduce the Level of 1 of those monsters by the declared amount, and if you do, increase the Level of the other by the same amount (even if this card leaves the field). You can only use this effect of "Magicalibra" once per turn. [ Monster Effect ] ''A sentient scale. It maintains the balance of the universe, but often places the stars on the wrong side.''

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    SR Rarity
    Vaylantz Wakening - Solo Activation
    SR Rarity
    Vaylantz Wakening - Solo Activation
    SR Rarity
    Vaylantz Wakening - Solo Activation
    Spell Normal
    Vaylantz Wakening - Solo Activation

      Place 1 "Vaylantz" Pendulum Monster from your Deck in your Pendulum Zone. If a card is in a Field Zone: You can banish this card from your GY, then target 1 "Vaylantz" monster in your Main Monster Zone; move that monster you control to an adjacent (horizontal) Monster Zone. You can only use each effect of "Vaylantz Wakening - Solo Activation" once per turn.

      UR Rarity
      Vaylantz World - Konig Wissen
      UR Rarity
      Vaylantz World - Konig Wissen
      UR Rarity
      Vaylantz World - Konig Wissen
      Spell Field
      Vaylantz World - Konig Wissen

        When this card is activated: Place 1 "Vaylantz" Field Spell from your Deck face-up in your opponent's Field Zone, except "Vaylantz World - Konig Wissen". If there are 2 cards in the Field Zones: The turn player can target 1 Effect Monster in the opponent's Main Monster Zone, in the same column as one of the monsters they control; they place that opponent's monster face-up as a Continuous Spell in their Spell & Trap Zone in its same column. (If the zone is occupied, destroy the occupying card.) The turn player can only use this effect of "Vaylantz World - Konig Wissen" once per turn.

        UR Rarity
        Vaylantz World - Shinra Bansho
        UR Rarity
        Vaylantz World - Shinra Bansho
        UR Rarity
        Vaylantz World - Shinra Bansho
        Spell Field
        Vaylantz World - Shinra Bansho

          When this card is activated: Place 1 "Vaylantz" Field Spell from your Deck face-up in your opponent's Field Zone, except "Vaylantz World - Shinra Bansho". If there are 2 cards in the Field Zones: The turn player can target 1 Monster Card in their own Spell & Trap Zone; they Special Summon that card to their own Main Monster Zone in its same column. The turn player can only use this effect of "Vaylantz World - Shinra Bansho" once per turn.

          UR Rarity
          Infinite Impermanence
          UR Rarity
          Infinite Impermanence
          UR Rarity
          Infinite Impermanence
          Trap Normal
          Infinite Impermanence

            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

            Extra Deck

            UR Rarity
            Accesscode Talker
            UR Rarity
            Accesscode Talker
            UR Rarity
            Accesscode Talker
            DARK
            Accesscode Talker
            • ATK:

            • 2300

            • LINK-4

            Link Arrow:

            Top

            Left

            Right

            Bottom


            2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



            Tag(s):

            UR Rarity
            Apollousa, Bow of the Goddess
            UR Rarity
            Apollousa, Bow of the Goddess
            UR Rarity
            Apollousa, Bow of the Goddess
            WIND
            Apollousa, Bow of the Goddess
            • ATK:

            • -1

            • LINK-4

            Link Arrow:

            Top

            Bottom-Left

            Bottom

            Bottom-Right


            2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.

            UR Rarity
            Beyond the Pendulum
            UR Rarity
            Beyond the Pendulum
            UR Rarity
            Beyond the Pendulum
            DARK
            Beyond the Pendulum
            • ATK:

            • 1200

            • LINK-2

            Link Arrow:

            Bottom-Left

            Bottom-Right


            2 Effect Monsters, including a Pendulum Monster If this card is Link Summoned in the Extra Monster Zone: You can pay 1200 LP; add 1 Pendulum Monster from your Deck to your hand, but for the rest of this turn, unless you Pendulum Summon after this effect resolves, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. If 2 monsters with different original Levels are Pendulum Summoned at the same time to the zones this card points to: You can target 2 cards on the field; destroy them. You can only use this effect of "Beyond the Pendulum" once per turn.

            UR Rarity
            Exceed the Pendulum
            UR Rarity
            Exceed the Pendulum
            UR Rarity
            Exceed the Pendulum
            LIGHT
            Exceed the Pendulum
            • ATK:

            • 2000

            • LINK-3

            Link Arrow:

            Bottom-Left

            Bottom

            Bottom-Right


            2+ Effect Monsters, including a Pendulum Monster Gains 100 ATK for each Pendulum Monster Card you control. You can only use each of the following effects of "Exceed the Pendulum" once per turn. If this card is Link Summoned: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. During the Main Phase (Quick Effect): You can Special Summon 1 Pendulum Monster from your hand or GY in Defense Position, with a Level between the Pendulum Scales of the 2 cards in your Pendulum Zones.

            UR Rarity
            Heavymetalfoes Electrumite
            UR Rarity
            Heavymetalfoes Electrumite
            UR Rarity
            Heavymetalfoes Electrumite
            FIRE
            Heavymetalfoes Electrumite
            • ATK:

            • 1800

            • LINK-2

            Link Arrow:

            Bottom-Left

            Bottom-Right


            2 Pendulum Monsters If this card is Link Summoned: You can add 1 Pendulum Monster from your Deck to your Extra Deck face-up. Once per turn: You can target 1 other face-up card you control; destroy it, then add 1 face-up Pendulum Monster from your Extra Deck to your hand. If a card(s) in your Pendulum Zone leaves the field: Draw 1 card. You can only use this effect of "Heavymetalfoes Electrumite" once per turn.

            UR Rarity
            Knightmare Unicorn
            UR Rarity
            Knightmare Unicorn
            UR Rarity
            Knightmare Unicorn
            DARK
            Knightmare Unicorn
            • ATK:

            • 2200

            • LINK-3

            Link Arrow:

            Left

            Right

            Bottom


            2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

            SR Rarity
            Link Spider
            SR Rarity
            Link Spider
            SR Rarity
            Link Spider
            EARTH
            Link Spider
            • ATK:

            • 1000

            • LINK-1

            Link Arrow:

            Bottom


            1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.

            UR Rarity
            Mekk-Knight Crusadia Avramax
            UR Rarity
            Mekk-Knight Crusadia Avramax
            UR Rarity
            Mekk-Knight Crusadia Avramax
            LIGHT
            Mekk-Knight Crusadia Avramax
            • ATK:

            • 3000

            • LINK-4

            Link Arrow:

            Left

            Right

            Bottom-Left

            Bottom-Right


            2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.

            UR Rarity
            S:P Little Knight
            UR Rarity
            S:P Little Knight
            UR Rarity
            S:P Little Knight
            DARK
            S:P Little Knight
            • ATK:

            • 1600

            • LINK-2

            Link Arrow:

            Left

            Right


            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

            UR Rarity
            Unchained Abomination
            UR Rarity
            Unchained Abomination
            UR Rarity
            Unchained Abomination
            DARK
            Unchained Abomination
            • ATK:

            • 3000

            • LINK-4

            Link Arrow:

            Top

            Bottom-Left

            Bottom

            Bottom-Right


            2+ monsters including a Link Monster If a card(s) on the field is destroyed by card effect, except by "Unchained Abomination" (except during the Damage Step): You can target 1 card on the field; destroy it. When another monster is destroyed by battle: You can target 1 card on the field; destroy it. During the End Phase: You can target 1 card on the field; destroy it. You can only use each effect of "Unchained Abomination" once per turn.

            UR Rarity
            Underworld Goddess of the Closed World
            UR Rarity
            Underworld Goddess of the Closed World
            UR Rarity
            Underworld Goddess of the Closed World
            LIGHT
            Underworld Goddess of the Closed World
            • ATK:

            • 3000

            • LINK-5

            Link Arrow:

            Top

            Top-Right

            Right

            Bottom

            Bottom-Right


            4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.

            UR Rarity
            Arktos XII - Chronochasm Vaylantz
            UR Rarity
            Arktos XII - Chronochasm Vaylantz
            UR Rarity
            Arktos XII - Chronochasm Vaylantz
            EARTH 1212
            Arktos XII - Chronochasm Vaylantz
            • ATK:

            • 3000

            • DEF:

            • 3000


            [ Pendulum Effect ] You can activate 1 of these effects; ● Special Summon this card to your Main Monster Zone in its same column. ● Move 1 monster in your Main Monster Zone to an adjacent (horizontal) Monster Zone. You can only use this effect of "Arktos XII - Chronochasm Vaylantz" once per turn. [ Monster Effect ] 2 Level 5 or higher "Vaylantz" monsters Must first be Special Summoned (from your face-down Extra Deck) by Tributing the above cards. (Quick Effect): You can switch the locations of 2 monsters in your Main Monster Zones or 2 monsters in your opponent's Main Monster Zones. If a card in the Monster Zone moves to another Monster Zone (except during the Damage Step): You can destroy 1 card on the field. You can only use each effect of "Arktos XII - Chronochasm Vaylantz" once per turn.

            SR Rarity
            Vaylantz Genesis Grand Duke
            SR Rarity
            Vaylantz Genesis Grand Duke
            SR Rarity
            Vaylantz Genesis Grand Duke
            FIRE 1010
            Vaylantz Genesis Grand Duke
            • ATK:

            • 2500

            • DEF:

            • 2500


            [ Pendulum Effect ] You can activate 1 of these effects; ● Special Summon this card to your Main Monster Zone in its same column. ● Move 1 monster in your Main Monster Zone to an adjacent (horizontal) Monster Zone. You can only use this effect of "Vaylantz Genesis Grand Duke" once per turn. [ Monster Effect ] 2 "Vaylantz" monsters This face-down card in the Extra Deck must first be either Fusion Summoned, or Special Summoned by Tributing 1 Level 5 or higher non-Fusion "Vaylantz" monster in the same column as the Extra Monster Zone. If this card is Special Summoned: You can target 1 Monster Card in your opponent's Spell & Trap Zone; return it to the hand, and if you do, inflict damage to your opponent equal to its ATK, then, this card gains ATK equal to half the damage inflicted.

            SR Rarity
            Gallant Granite
            SR Rarity
            Gallant Granite
            SR Rarity
            Gallant Granite
            EARTH
            Gallant Granite
            • ATK:

            • 2300

            • DEF:

            • 1800


            2 Level 4 monsters You can detach 1 material from this card, then activate 1 of these effects; ● Add 1 Rock monster from your Deck to your hand. ● Special Summon 1 Rock monster from your hand in face-down Defense Position. You can only use this effect of "Gallant Granite" once per turn.

            Need 27 UR

            UR Rarity
            Accesscode Talker1 card
            UR Rarity
            Apollousa, Bow of the Goddess1 card
            UR Rarity
            Beyond the Pendulum2 card
            UR Rarity
            Exceed the Pendulum1 card
            UR Rarity
            Heavymetalfoes Electrumite1 card
            UR Rarity
            Knightmare Unicorn1 card
            UR Rarity
            Mekk-Knight Crusadia Avramax1 card
            UR Rarity
            S:P Little Knight1 card
            UR Rarity
            Unchained Abomination1 card
            UR Rarity
            Underworld Goddess of the Closed World1 card
            UR Rarity
            Arktos XII - Chronochasm Vaylantz1 card
            UR Rarity
            Ash Blossom & Joyous Spring3 card
            UR Rarity
            Effect Veiler3 card
            UR Rarity
            Called by the Grave2 card
            UR Rarity
            Vaylantz World - Konig Wissen2 card
            UR Rarity
            Vaylantz World - Shinra Bansho2 card
            UR Rarity
            Infinite Impermanence3 card

            Main: 42 Extra: 15

            SR Rarity
            1 cardFossil Dyna Pachycephalo
            SR Rarity
            1 cardFossil Dyna Pachycephalo
            Fossil Dyna Pachycephalo
            EARTH 4
            Fossil Dyna Pachycephalo
            • ATK:

            • 1200

            • DEF:

            • 1300


            If this card is flipped face-up: Destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.


            N Rarity
            1 cardHojo the Vaylantz Warrior
            N Rarity
            1 cardHojo the Vaylantz Warrior
            Hojo the Vaylantz Warrior
            WATER 81
            Hojo the Vaylantz Warrior
            • ATK:

            • 1900

            • DEF:

            • 1900


            [ Pendulum Effect ] If "Vaylantz World - Shinra Bansho" is in a Field Zone or if you control a WATER "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Hojo the Vaylantz Warrior" once per turn. [ Monster Effect ] You can target 1 face-up card in either Spell & Trap Zone; return it to the hand. If this card in the Monster Zone moves to another Monster Zone (except during the Damage Step): You can Fusion Summon 1 "Vaylantz" Fusion Monster from your Extra Deck, using monsters from your hand, field, and/or Pendulum Zones. You can only use each effect of "Hojo the Vaylantz Warrior" once per turn.


            N Rarity
            1 cardKai-Den Kendo Spirit
            N Rarity
            1 cardKai-Den Kendo Spirit
            Kai-Den Kendo Spirit
            WIND 59
            Kai-Den Kendo Spirit
            • ATK:

            • 2400

            • DEF:

            • 1000


            [ Pendulum Effect ] If a monster(s) is Pendulum Summoned: Return this card from the Pendulum Zone to the hand. [ Monster Effect ] When this card is Normal Summoned: You can choose 1 card in your Pendulum Zone, and send to the GY all cards your opponent controls in the same column as that card. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.


            R Rarity
            3 cardNazuki the Vaylantz Ninja
            R Rarity
            3 cardNazuki the Vaylantz Ninja
            Nazuki the Vaylantz Ninja
            WATER 61
            Nazuki the Vaylantz Ninja
            • ATK:

            • 1800

            • DEF:

            • 1800


            [ Pendulum Effect ] If "Vaylantz World - Shinra Bansho" is in a Field Zone or if you control a WATER "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Nazuki the Vaylantz Ninja" once per turn. [ Monster Effect ] You can target 1 other monster in either Main Monster Zone; move that monster to an adjacent (horizontal) Monster Zone. If this card in the Monster Zone moves to another Monster Zone: You can target 1 "Vaylantz" Monster Card in your Spell & Trap Zone; Special Summon it to your Main Monster Zone in its same column. You can only use each effect of "Nazuki the Vaylantz Ninja" once per turn.


            SR Rarity
            1 cardPerformapal Duelist Extraordinaire
            SR Rarity
            1 cardPerformapal Duelist Extraordinaire
            Performapal Duelist Extraordinaire
            LIGHT 48
            Performapal Duelist Extraordinaire
            • ATK:

            • 1800

            • DEF:

            • 400


            [ Pendulum Effect ] Once per turn, at the start of the Damage Step, if a monster battles a monster: You can return this card to the hand, and if you do, banish 1 Spell from your Deck. For that battle, your monster cannot be destroyed, also the battle damage you take is halved. [ Monster Effect ] When this card inflicts battle damage to your opponent: You can add 1 "Supreme King Dragon" monster, "Supreme King Gate" monster, or "Soul of the Supreme King" from your Deck to your hand. Once per turn, during the Standby Phase: Activate this effect; each player can banish 1 Spell from their Deck. Once per turn, when a monster declares an attack: Activate this effect; the attacked player can apply the following effect. ● Add 1 of your banished Spells to your hand, then discard it, and if you do, negate that attack.


            N Rarity
            3 cardSaion the Vaylantz Archer
            N Rarity
            3 cardSaion the Vaylantz Archer
            Saion the Vaylantz Archer
            WATER 41
            Saion the Vaylantz Archer
            • ATK:

            • 1100

            • DEF:

            • 1100


            [ Pendulum Effect ] During your Main Phase: You can Special Summon this card to your Main Monster Zone in its same column, also you cannot Special Summon non-"Vaylantz" monsters for the rest of this turn, except from the Extra Deck. You can only use this effect of "Saion the Vaylantz Archer" once per turn. [ Monster Effect ] If you control this Special Summoned card: You can target 1 Effect Monster on the field; toss a coin and if the result is heads, negate its effects, or if the result is tails, halve its ATK. If this card in the Monster Zone moves to another Monster Zone: You can target 1 card on the field; toss a coin and if the result is heads, destroy it, or if the result is tails, return it to the hand. You can only use each effect of "Saion the Vaylantz Archer" once per turn.


            SR Rarity
            3 cardShinonome the Vaylantz Priestess
            SR Rarity
            3 cardShinonome the Vaylantz Priestess
            Shinonome the Vaylantz Priestess
            WATER 21
            Shinonome the Vaylantz Priestess
            • ATK:

            • 500

            • DEF:

            • 500


            [ Pendulum Effect ] During your Main Phase: You can Special Summon this card to your Main Monster Zone in its same column, also you cannot Special Summon non-"Vaylantz" monsters for the rest of this turn, except from the Extra Deck. You can only use this effect of "Shinonome the Vaylantz Priestess" once per turn. [ Monster Effect ] During your Main Phase, if you control this Special Summoned card: You can add 1 "Vaylantz" Spell from your Deck to your hand. If this card in the Monster Zone moves to another Monster Zone: You can add 1 "Vaylantz" monster from your Deck to your hand, except "Shinonome the Vaylantz Priestess". You can only use each effect of "Shinonome the Vaylantz Priestess" once per turn.


            R Rarity
            3 cardVaylantz Buster Baron
            R Rarity
            3 cardVaylantz Buster Baron
            Vaylantz Buster Baron
            FIRE 21
            Vaylantz Buster Baron
            • ATK:

            • 800

            • DEF:

            • 800


            [ Pendulum Effect ] During your Main Phase: You can Special Summon this card to your Main Monster Zone in its same column, also you cannot Special Summon non-"Vaylantz" monsters for the rest of this turn, except from the Extra Deck. You can only use this effect of "Vaylantz Buster Baron" once per turn. [ Monster Effect ] If you control this Special Summoned card: You can target 1 other "Vaylantz" monster in your Main Monster Zone; move that monster you control to an adjacent (horizontal) Monster Zone. If this card in the Monster Zone moves to another Monster Zone: You can target 1 card in either player's Pendulum Zone; place it face-up in its adjacent Spell & Trap Zone as a Continuous Spell. You can only use each effect of "Vaylantz Buster Baron" once per turn.


            N Rarity
            1 cardVaylantz Dominator Duke
            N Rarity
            1 cardVaylantz Dominator Duke
            Vaylantz Dominator Duke
            FIRE 81
            Vaylantz Dominator Duke
            • ATK:

            • 2000

            • DEF:

            • 2000


            [ Pendulum Effect ] If "Vaylantz World - Konig Wissen" is in a Field Zone or if you control a FIRE "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Vaylantz Dominator Duke" once per turn. [ Monster Effect ] You can target 1 Set card in the Spell & Trap Zone; that Set card cannot be activated this turn (even if this card leaves the field). If this card in the Monster Zone moves to another Monster Zone: You can target 1 face-up monster in your opponent's Main Monster Zone; take control of that face-up monster, but it cannot declare an attack nor activate its effects, also it is treated as a "Vaylantz" monster. You can only use each effect of "Vaylantz Dominator Duke" once per turn.


            N Rarity
            3 cardVaylantz Mad Marquess
            N Rarity
            3 cardVaylantz Mad Marquess
            Vaylantz Mad Marquess
            FIRE 61
            Vaylantz Mad Marquess
            • ATK:

            • 1700

            • DEF:

            • 1700


            [ Pendulum Effect ] If "Vaylantz World - Konig Wissen" is in a Field Zone or if you control a FIRE "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Vaylantz Mad Marquess" once per turn. [ Monster Effect ] During your Main Phase: You can roll a six-sided die, excavate that many cards from the top of your Deck (or as many as you can), and if you do, you can add 1 excavated "Vaylantz" card to your hand, also shuffle the rest into the Deck. If this card in the Monster Zone moves to another Monster Zone: You can roll a six-sided die, and if you roll a 2, 3, 4, or 5, Special Summon 1 Monster Card from your Spell & Trap Zone to your Main Monster Zone in its same column. You can only use each effect of "Vaylantz Mad Marquess" once per turn.


            N Rarity
            3 cardVaylantz Voltage Viscount
            N Rarity
            3 cardVaylantz Voltage Viscount
            Vaylantz Voltage Viscount
            FIRE 41
            Vaylantz Voltage Viscount
            • ATK:

            • 1400

            • DEF:

            • 1400


            [ Pendulum Effect ] During your Main Phase: You can Special Summon this card to your Main Monster Zone in its same column, also you cannot Special Summon non-"Vaylantz" monsters for the rest of this turn, except from the Extra Deck. You can only use this effect of "Vaylantz Voltage Viscount" once per turn. [ Monster Effect ] During your Main Phase, if you control this Special Summoned card: You can place 1 face-up "Vaylantz" Pendulum Monster from your Extra Deck, face-up in your Spell & Trap Zone as a Continuous Spell. If this card in the Monster Zone moves to another Monster Zone: You can place 1 face-up "Vaylantz" Pendulum Monster from your Extra Deck in your Pendulum Zone. You can only use each effect of "Vaylantz Voltage Viscount" once per turn.


            N Rarity
            1 cardMagicalibra
            N Rarity
            1 cardMagicalibra
            Magicalibra
            WATER 45
            Magicalibra
            • ATK:

            • 1000

            • DEF:

            • 1000


            [ Pendulum Effect ] You can declare a Level from 1 to 6, then target 2 face-up monsters you control; until the end of this turn, reduce the Level of 1 of those monsters by the declared amount, and if you do, increase the Level of the other by the same amount (even if this card leaves the field). You can only use this effect of "Magicalibra" once per turn. [ Monster Effect ] ''A sentient scale. It maintains the balance of the universe, but often places the stars on the wrong side.''


            UR Rarity
            3 cardAsh Blossom & Joyous Spring
            UR Rarity
            3 cardAsh Blossom & Joyous Spring
            Ash Blossom & Joyous Spring
            FIRE 3
            Ash Blossom & Joyous Spring
            • ATK:

            • 0

            • DEF:

            • 1800


            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


            UR Rarity
            3 cardEffect Veiler
            UR Rarity
            3 cardEffect Veiler
            Effect Veiler
            LIGHT 1
            Effect Veiler
            • ATK:

            • 0

            • DEF:

            • 0


            During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


            UR Rarity
            2 cardCalled by the Grave
            UR Rarity
            2 cardCalled by the Grave
            Called by the Grave
            Spell Quick
            Called by the Grave

              Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




              Tag(s):

              SR Rarity
              3 cardVaylantz Wakening - Solo Activation
              SR Rarity
              3 cardVaylantz Wakening - Solo Activation
              Vaylantz Wakening - Solo Activation
              Spell Normal
              Vaylantz Wakening - Solo Activation

                Place 1 "Vaylantz" Pendulum Monster from your Deck in your Pendulum Zone. If a card is in a Field Zone: You can banish this card from your GY, then target 1 "Vaylantz" monster in your Main Monster Zone; move that monster you control to an adjacent (horizontal) Monster Zone. You can only use each effect of "Vaylantz Wakening - Solo Activation" once per turn.


                UR Rarity
                2 cardVaylantz World - Konig Wissen
                UR Rarity
                2 cardVaylantz World - Konig Wissen
                Vaylantz World - Konig Wissen
                Spell Field
                Vaylantz World - Konig Wissen

                  When this card is activated: Place 1 "Vaylantz" Field Spell from your Deck face-up in your opponent's Field Zone, except "Vaylantz World - Konig Wissen". If there are 2 cards in the Field Zones: The turn player can target 1 Effect Monster in the opponent's Main Monster Zone, in the same column as one of the monsters they control; they place that opponent's monster face-up as a Continuous Spell in their Spell & Trap Zone in its same column. (If the zone is occupied, destroy the occupying card.) The turn player can only use this effect of "Vaylantz World - Konig Wissen" once per turn.


                  UR Rarity
                  2 cardVaylantz World - Shinra Bansho
                  UR Rarity
                  2 cardVaylantz World - Shinra Bansho
                  Vaylantz World - Shinra Bansho
                  Spell Field
                  Vaylantz World - Shinra Bansho

                    When this card is activated: Place 1 "Vaylantz" Field Spell from your Deck face-up in your opponent's Field Zone, except "Vaylantz World - Shinra Bansho". If there are 2 cards in the Field Zones: The turn player can target 1 Monster Card in their own Spell & Trap Zone; they Special Summon that card to their own Main Monster Zone in its same column. The turn player can only use this effect of "Vaylantz World - Shinra Bansho" once per turn.


                    UR Rarity
                    3 cardInfinite Impermanence
                    UR Rarity
                    3 cardInfinite Impermanence
                    Infinite Impermanence
                    Trap Normal
                    Infinite Impermanence

                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                      UR Rarity
                      1 cardAccesscode Talker
                      UR Rarity
                      1 cardAccesscode Talker
                      Accesscode Talker
                      DARK
                      Accesscode Talker
                      • ATK:

                      • 2300

                      • LINK-4

                      Link Arrow:

                      Top

                      Left

                      Right

                      Bottom


                      2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                      Tag(s):

                      UR Rarity
                      1 cardApollousa, Bow of the Goddess
                      UR Rarity
                      1 cardApollousa, Bow of the Goddess
                      Apollousa, Bow of the Goddess
                      WIND
                      Apollousa, Bow of the Goddess
                      • ATK:

                      • -1

                      • LINK-4

                      Link Arrow:

                      Top

                      Bottom-Left

                      Bottom

                      Bottom-Right


                      2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                      UR Rarity
                      2 cardBeyond the Pendulum
                      UR Rarity
                      2 cardBeyond the Pendulum
                      Beyond the Pendulum
                      DARK
                      Beyond the Pendulum
                      • ATK:

                      • 1200

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 Effect Monsters, including a Pendulum Monster If this card is Link Summoned in the Extra Monster Zone: You can pay 1200 LP; add 1 Pendulum Monster from your Deck to your hand, but for the rest of this turn, unless you Pendulum Summon after this effect resolves, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. If 2 monsters with different original Levels are Pendulum Summoned at the same time to the zones this card points to: You can target 2 cards on the field; destroy them. You can only use this effect of "Beyond the Pendulum" once per turn.


                      UR Rarity
                      1 cardExceed the Pendulum
                      UR Rarity
                      1 cardExceed the Pendulum
                      Exceed the Pendulum
                      LIGHT
                      Exceed the Pendulum
                      • ATK:

                      • 2000

                      • LINK-3

                      Link Arrow:

                      Bottom-Left

                      Bottom

                      Bottom-Right


                      2+ Effect Monsters, including a Pendulum Monster Gains 100 ATK for each Pendulum Monster Card you control. You can only use each of the following effects of "Exceed the Pendulum" once per turn. If this card is Link Summoned: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. During the Main Phase (Quick Effect): You can Special Summon 1 Pendulum Monster from your hand or GY in Defense Position, with a Level between the Pendulum Scales of the 2 cards in your Pendulum Zones.


                      UR Rarity
                      1 cardHeavymetalfoes Electrumite
                      UR Rarity
                      1 cardHeavymetalfoes Electrumite
                      Heavymetalfoes Electrumite
                      FIRE
                      Heavymetalfoes Electrumite
                      • ATK:

                      • 1800

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 Pendulum Monsters If this card is Link Summoned: You can add 1 Pendulum Monster from your Deck to your Extra Deck face-up. Once per turn: You can target 1 other face-up card you control; destroy it, then add 1 face-up Pendulum Monster from your Extra Deck to your hand. If a card(s) in your Pendulum Zone leaves the field: Draw 1 card. You can only use this effect of "Heavymetalfoes Electrumite" once per turn.


                      UR Rarity
                      1 cardKnightmare Unicorn
                      UR Rarity
                      1 cardKnightmare Unicorn
                      Knightmare Unicorn
                      DARK
                      Knightmare Unicorn
                      • ATK:

                      • 2200

                      • LINK-3

                      Link Arrow:

                      Left

                      Right

                      Bottom


                      2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                      SR Rarity
                      1 cardLink Spider
                      SR Rarity
                      1 cardLink Spider
                      Link Spider
                      EARTH
                      Link Spider
                      • ATK:

                      • 1000

                      • LINK-1

                      Link Arrow:

                      Bottom


                      1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                      UR Rarity
                      1 cardMekk-Knight Crusadia Avramax
                      UR Rarity
                      1 cardMekk-Knight Crusadia Avramax
                      Mekk-Knight Crusadia Avramax
                      LIGHT
                      Mekk-Knight Crusadia Avramax
                      • ATK:

                      • 3000

                      • LINK-4

                      Link Arrow:

                      Left

                      Right

                      Bottom-Left

                      Bottom-Right


                      2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


                      UR Rarity
                      1 cardS:P Little Knight
                      UR Rarity
                      1 cardS:P Little Knight
                      S:P Little Knight
                      DARK
                      S:P Little Knight
                      • ATK:

                      • 1600

                      • LINK-2

                      Link Arrow:

                      Left

                      Right


                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                      UR Rarity
                      1 cardUnchained Abomination
                      UR Rarity
                      1 cardUnchained Abomination
                      Unchained Abomination
                      DARK
                      Unchained Abomination
                      • ATK:

                      • 3000

                      • LINK-4

                      Link Arrow:

                      Top

                      Bottom-Left

                      Bottom

                      Bottom-Right


                      2+ monsters including a Link Monster If a card(s) on the field is destroyed by card effect, except by "Unchained Abomination" (except during the Damage Step): You can target 1 card on the field; destroy it. When another monster is destroyed by battle: You can target 1 card on the field; destroy it. During the End Phase: You can target 1 card on the field; destroy it. You can only use each effect of "Unchained Abomination" once per turn.


                      UR Rarity
                      1 cardUnderworld Goddess of the Closed World
                      UR Rarity
                      1 cardUnderworld Goddess of the Closed World
                      Underworld Goddess of the Closed World
                      LIGHT
                      Underworld Goddess of the Closed World
                      • ATK:

                      • 3000

                      • LINK-5

                      Link Arrow:

                      Top

                      Top-Right

                      Right

                      Bottom

                      Bottom-Right


                      4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                      UR Rarity
                      1 cardArktos XII - Chronochasm Vaylantz
                      UR Rarity
                      1 cardArktos XII - Chronochasm Vaylantz
                      Arktos XII - Chronochasm Vaylantz
                      EARTH 1212
                      Arktos XII - Chronochasm Vaylantz
                      • ATK:

                      • 3000

                      • DEF:

                      • 3000


                      [ Pendulum Effect ] You can activate 1 of these effects; ● Special Summon this card to your Main Monster Zone in its same column. ● Move 1 monster in your Main Monster Zone to an adjacent (horizontal) Monster Zone. You can only use this effect of "Arktos XII - Chronochasm Vaylantz" once per turn. [ Monster Effect ] 2 Level 5 or higher "Vaylantz" monsters Must first be Special Summoned (from your face-down Extra Deck) by Tributing the above cards. (Quick Effect): You can switch the locations of 2 monsters in your Main Monster Zones or 2 monsters in your opponent's Main Monster Zones. If a card in the Monster Zone moves to another Monster Zone (except during the Damage Step): You can destroy 1 card on the field. You can only use each effect of "Arktos XII - Chronochasm Vaylantz" once per turn.


                      SR Rarity
                      1 cardVaylantz Genesis Grand Duke
                      SR Rarity
                      1 cardVaylantz Genesis Grand Duke
                      Vaylantz Genesis Grand Duke
                      FIRE 1010
                      Vaylantz Genesis Grand Duke
                      • ATK:

                      • 2500

                      • DEF:

                      • 2500


                      [ Pendulum Effect ] You can activate 1 of these effects; ● Special Summon this card to your Main Monster Zone in its same column. ● Move 1 monster in your Main Monster Zone to an adjacent (horizontal) Monster Zone. You can only use this effect of "Vaylantz Genesis Grand Duke" once per turn. [ Monster Effect ] 2 "Vaylantz" monsters This face-down card in the Extra Deck must first be either Fusion Summoned, or Special Summoned by Tributing 1 Level 5 or higher non-Fusion "Vaylantz" monster in the same column as the Extra Monster Zone. If this card is Special Summoned: You can target 1 Monster Card in your opponent's Spell & Trap Zone; return it to the hand, and if you do, inflict damage to your opponent equal to its ATK, then, this card gains ATK equal to half the damage inflicted.


                      SR Rarity
                      1 cardGallant Granite
                      SR Rarity
                      1 cardGallant Granite
                      Gallant Granite
                      EARTH
                      Gallant Granite
                      • ATK:

                      • 2300

                      • DEF:

                      • 1800


                      2 Level 4 monsters You can detach 1 material from this card, then activate 1 of these effects; ● Add 1 Rock monster from your Deck to your hand. ● Special Summon 1 Rock monster from your hand in face-down Defense Position. You can only use this effect of "Gallant Granite" once per turn.









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